Alan Wake
The chilling ambiance, lush environments, and pulpy story of Alan Wake are enough to scratch the psychological horror itch in video game form, even if it doesn’t justify its lengthy development cycle or the lofty expectations set for it.
The chilling ambiance, lush environments, and pulpy story of Alan Wake are enough to scratch the psychological horror itch in video game form, even if it doesn’t justify its lengthy development cycle or the lofty expectations set for it.
The texture of this final volume comes to mirror the uneasy, perplexing experience of its characters.
When they finally find the single exit from their mechanical prison, the blinding light that greets the survivors reinforces claustrophobia felt throughout the rest of the film.
“Can you come up with a single memory? You can’t, can you? You know something, I don’t think the sun even exists in this place. ‘Cause I’ve been up for hours, and hours, and hours, and the night never ends here.”
Dick’s straightforward and decidedly unpoetic prose is remarkably effective at disorienting the reader, as well as inducing unease.
Mankind does not understand itself deeply, and yet we persist in our investigations into the mysterious and risk being overwhelmed by things we can’t comprehend.